Features
Features
Real-time C++17 engine. Sample-accurate scheduling. Zero dependencies.
Sample-accurate
No Timer. Beat boundaries are computed from sample counts: samplesUntilNextBeat = sampleRate × 60 / bpm.
Per-beat subdivisions
Triplet on beat 1, sixteenths on beat 2, plain on beat 3 — coexisting in one engine.
6 sounds
Wood, Click, Beep, Drum, Shaker, Cowbell. Each synthesized with a custom ADSR envelope.
Training
Start at 60, +5 every 4 bars, stop at 140. Help your hands catch up to your ears.
Zen
One pulse, breathing rhythm. Focus is designed.